Understeering, for example, gives off a clear different vibration and one that players can react to and correct in order to improve.Īs a whole, GT7 is as simulation-heavy and deep as a player wants it to be. The stunning use of the haptic feedback is also an amazing teaching tool. The vibration of the controller is wildly different across different surfaces too, which makes something as simple as going from a racing track off into the grass an actual treat of an experience. Most notable is that the weight of brake pedals vary based on the vehicle, meaning each vehicle has different feels on the controller itself. That means the same stretch of track doesn't always handle the same, which is also true for vehicles in different classes.Įverything above gets dramatically amplified on the PlayStation 5 through the best usage of the DualSense's haptic feedback we've seen to date. drivers distinct personalities, but it's worth noting they improve and become more difficult right alongside the player's progression.Ĭomplicating matters in a realistic sort of way is the accurate way weather changes how vehicles handle on tracks. There doesn't appear to be an explicit gameplay mechanic aimed at giving A.I. The game is punishing without assists, though not in an unfair way, and it presents the sort of uphill climb that makes personal improvement so rewarding. New players will need those assists like braking and guiding lines too -otherwise, properly taking bends will be a massive challenge. Background simulations and work put into the finer details have created a racing game that feels true to life and will only dramatically vary based on the number of assists a player decides to enable. GT7, though, lands strictly somewhere in the middle. But usually, when working through racing games, it often comes down to discussing whether the game's vehicles feel too slippery or sticky and where it falls on the "arcade" meter. That's not a surprise given the pedigree of the series, of course. Players can peruse a bunch of different locales on a world map and earn medals, credits and unlocks by tackling license tests, the first of which just asks a player to come to a halt within a specified zone.Īnd it's very apparent from those opening moments that, in a word, GT7 feels great. After a brief tutorial and intro to a new game mode, that much is clear in the game's opening minutes.
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